![]() ![]() Sure, but here we have a creteria we havn't before: stealthness. I'm on the side of "having it, but not needing it", but your choice is your own. Not being the stealthing character and not being put into a stealth situation are two different matters. Repeating Shot on firearms can certainly work, but there's not much mechanical reason to do it if your character isn't a firearms nut. The artificer is easily the best user of firearms given the existence of Repeating Shot to unhook the weapons from their ammunition issues, but Repeating Shot works just as well on any other weapon, too.Īs a Battlesmith, Repeating Shot on a heavy crossbow gives you a nice blend of punch and range, as well as plenty of room for an awesome steampunk autobow. They're extremely, implausibly terrible, which is a shame because being on the forefront of firearms technology in one's world is cool. The DMG blackpowder firearms are actively godawful, likely to try and dissuade players from obtaining/using them. A pistol with the Repeating Shot infusion can (theoretically, with DM approval) be used alongside a shield.but so can a hand crossbow, and the handbow allows access to outrageously busted Crossbow Expert cheese. Ammunition for crossbows is vastly easier to procure than ammunition for firearms, as are replacement crossbows. Light and heavy crossbows are only a single damage step behind pistols and muskets, and each crossbow grade has more than twice the range of the equivalent firearm. ![]() In strictly mechanical terms, there's little practical benefit to firearms. At first, I don't see the DM using the "sound" of my gun above any other general noise produced during combat (Yelling, Clanging of metals, etc). I wouldn't ever be the stealthing character (Battlesmith), so that isn't really something I worry about, but I did think about that as well. That said, I absolutely have a character ready that uses firearms simply because it is thematic and backstory related (my group is very lenient though). Outside of story or thematic purposes, I would argue you should probably avoid guns. No RAW, but perhaps RAI due to the nature of them? Minmaxing would say to take the crossbow for potential stealth stuff over spell usage anyway. Though as I am re-reading the firearms section, it does not actually state anything about noise. Honestly? I would argue they are worse than crossbows. In gameplay, they're pretty much the same as a hand and a light crossbow, with a bit of less range (more discrepant for the musket) but with a d10 or a d12 damage (which is a big deal in 5e).Ībout firebolt is the same if we compare it to any other weapon in the game: it depends whether a character is better (or prefer) wepons or spells or which one fits better at the moment. So, I think they work very well conceptively and mechanically. I am assuming you are refering to the Renaissance Pistol and Musket from DMG due to the base range you mention. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverseĭescent into the Lost Caverns of Tsojcanth ![]()
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